Müzik Çalar'a girersek, ekranın ortasındaki büyük “Oynat” düğmesine basarak müzik çalmaya başlayabiliriz. Hemen yanında, önceki veya sonraki şarkıyı çalmak için iki düğme daha var.
Ekranın alt kısmında bir ses düzeyi çubuğu ve ses seviyesini azaltmak ve artırmak için iki düğme bulunur. Sağ üst köşede bir saat var ve sol tarafta bizi ana ekrana geri getiren “Menü” düğmesi var.Diğer yandan, Çalar Saat'e girersek, saatleri ve dakikaları ayarlamak için iki düğmeyi kullanarak bir alarm ayarlayabiliriz.
Alarm etkinleştirildiğinde, yüksek bir ses seviyesinde çalmaya başlar ve “Kapat” düğmesine basana kadar çalmaya devam eder.
Şimdi bu cihazın nasıl çalıştığına bakalım. Arduino Mega 2560 ve ekranı bağlamak için uygun bir shield ile birlikte 3.2 inç TFT dokunmatik ekran kullanır. Müzik çalmak için BY8001 MP3 Çalar modülünü ve çalar saat için DS3231 Gerçek Zamanlı Saat modülünü kullanacağız.
Bu Arduino Projesi için gerekli bileşenleri aşağıdaki bağlantılardan alabilirsiniz:
TFT shield, arduino mega'nın pinlerini engellemektedir. Bu yüzden shield ve Arduino arasına yerleştirebileceğimiz özel yapım bir pin başlığı yapmamız gerekiyor.
MicroSD kartlarla çalışan ve MP3 ve WAV ses formatı dosyalarını destekleyen bir MP3 modülüdür. Modül yerleşik 3W güç amplifikatörüne sahiptir ve doğrudan tek bir 3W hoparlörü kullanabilir.
MP3 Çalar modülü, 5 giriş pini kullanılarak veya seri iletişim yoluyla bir mikro denetleyici kullanılarak düğme kontrollü hale getirilebilir.
// Alarm Clock Screen
if (currentPage == '2') {
myGLCD.setFont(BigFont);
myGLCD.setColor(255, 255, 255);
myGLCD.print("MENU", 5, 5);
myGLCD.print("Set Alarm", CENTER, 20);
// Draws a colon between the hours and the minutes
myGLCD.setColor(0, 255, 0);
myGLCD.fillCircle (112, 65, 4);
myGLCD.setColor(0, 255, 0);
myGLCD.fillCircle (112, 85, 4);
myGLCD.setFont(SevenSegNumFont);
myGLCD.setColor(0, 255, 0);
myGLCD.printNumI(aHours, 32, 50, 2, '0');
myGLCD.printNumI(aMinutes, 128, 50, 2, '0');
myGLCD.setColor(255, 255, 255);
myGLCD.drawRoundRect (42, 115, 82, 145);
myGLCD.drawRoundRect (138, 115, 178, 145);
myGLCD.setFont(BigFont);
myGLCD.print("H", 54, 122);
myGLCD.print("M", 150, 122);
myGLCD.drawRoundRect (215, 60, 303, 90);
myGLCD.print("SET", 236, 67);
myGLCD.drawRoundRect (215, 115, 303, 145);
myGLCD.print("CLEAR", 220, 122);
alarmNotSet = true;
while (alarmNotSet){
if (myTouch.dataAvailable()) {
myTouch.read();
x = myTouch.getX(); // X coordinate where the screen has been pressed
y = myTouch.getY(); // Y coordinates where the screen has been pressed
//Set hours button
if ((x >= 42) && (x <= 82) && (y >= 115) && (y <= 145)) {
drawRectFrame(42, 115, 82, 145);
aHours++;
if(aHours >=24){
aHours = 0;
}
myGLCD.setFont(SevenSegNumFont);
myGLCD.setColor(0, 255, 0);
myGLCD.printNumI(aHours, 32, 50, 2, '0');
}
// Set minutes buttons
if ((x >= 138) && (x <= 178) && (y >= 115) && (y <= 145)) {
drawRectFrame(138, 115, 178, 145);
aMinutes++;
if(aMinutes >=60){
aMinutes = 0;
}
myGLCD.setFont(SevenSegNumFont);
myGLCD.setColor(0, 255, 0);
myGLCD.printNumI(aMinutes, 128, 50, 2, '0');
}
// Set alarm button
if ((x >= 215) && (x <= 303) && (y >= 60) && (y <= 80)) {
drawRectFrame(215, 60, 303, 90);
if (aHours < 10 && aMinutes < 10){
alarmString = "0"+(String)aHours + ":" + "0"+ (String)aMinutes + ":" + "00";
}
else if (aHours < 10 && aMinutes > 9){
alarmString = "0"+(String)aHours + ":" + (String)aMinutes + ":" + "00";
}
else if (aHours > 9 && aMinutes < 10){
alarmString = (String)aHours + ":" + "0"+ (String)aMinutes + ":" + "00";
}
else {
alarmString = (String)aHours + ":" + (String)aMinutes + ":" + "00";
}
myGLCD.setFont(BigFont);
myGLCD.print("Alarm set for:", CENTER, 165);
myGLCD.print(alarmString, CENTER, 191);
}
// Clear alarm button
if ((x >= 215) && (x <= 303) && (y >= 115) && (y <= 145)) {
drawRectFrame(215, 115, 303, 145);
alarmString="";
myGLCD.setColor(0, 0, 0);
myGLCD.fillRect(45, 165, 275, 210);
}
// If we press the MENU Button
if ((x >= 0) && (x <= 75) && (y >= 0) && (y <= 30)) {
alarmNotSet = false;
currentPage = '0';
myGLCD.clrScr();
drawHomeScreen(); // Draws the Home Screen
}
}
}
}
Burada, bu dizeyi getTimeString () işlevinden aldığımız dize ile aynı forma sahip olacak şekilde ayarlamamız gerektiğini unutmayın. Bu şekilde, bunları karşılaştırabilir ve saat aynı değere veya zamana ulaştığında alarmı etkinleştirebiliriz.
Sil düğmesine basarsak alarmString'i temizleriz ve menü düğmesine basarsak bizi while döngüsünden çıkarır ve ana ekrana geri gönderir. Alarmı etkinleştirmek için alarmın ayarlanıp ayarlanmadığını kontrol ederiz ve alarmın saatle eşleşmesi durumunda, MicroSD karttaki ilk şarkı daha yüksek bir ses seviyesinde çalmaya başlayacaktır. Ayrıca “Dismiss” düğmesiyle birlikte tüm grafikleri çizeceğiz ve alarmOn değişkenini true olarak ayarlayacağız. Bu işlev, “Kapat” düğmesine basana kadar şarkının çalmaya devam etmesini sağlayacak bir sonraki while döngüsünü ayarlayacaktır.
// Alarm activation
if (alarmNotSet == false) {
if (alarmString == rtc.getTimeStr()){
myGLCD.clrScr();
mp3.setVolume(25);
mp3.playTrackByIndexNumber(1);
delay(100);
myGLCD.setFont(BigFont);
myGLCD.setColor(255, 255, 255);
myGLCD.print("ALARM", CENTER, 90);
myGLCD.drawBitmap (127, 10, 65, 64, AlarmButton);
myGLCD.print(alarmString, CENTER, 114);
myGLCD.drawRoundRect (94, 146, 226, 170);
myGLCD.print("DISMISS", CENTER, 150);
boolean alarmOn = true;
while (alarmOn){
if (myTouch.dataAvailable()) {
myTouch.read();
x = myTouch.getX(); // X coordinate where the screen has been pressed
y = myTouch.getY(); // Y coordinates where the screen has been pressed
// Stop alarm button
if ((x >= 94) && (x <= 226) && (y >= 146) && (y <= 170)) {
drawRectFrame(94, 146, 226, 170);
alarmOn = false;
alarmString="";
myGLCD.clrScr();
mp3.stopPlayback();
delay(100);
currentPage = '0';
playStatus = '0';
mp3.setVolume(15);
drawHomeScreen();
}
}
}
}
}
Kod bu şekilde çalışır ve kaynak kodun tamamını makalenin altında bulabilirsiniz.
Alarmlı Çalar Saatin Oluşturulması
Solidworks'ü kullanarak tasarımı yaptım ve işte böyle görünüyor.
Ölçümleri buradan indirebilirsiniz:
Bu proje için Alüminyum sac kullandım. Masamın kenarında bazı kelepçeler ve çıtalar yardımıyla sac ı büktüm.
Hoparlörlere gelince, dairesel bir desen yazdırdım, yerine yerleştirdim ve bir matkap kullanarak tüm delikleri açtım.
Bundan sonra kenarları uygun forma göre kestim ve bir silikon tabancası kullanarak önceden bükülmüş sac levhaya sabitledim.Sonunda sac metal kutuyu boyadım ve elektronik bileşenlerin takılması için hazırladım. Her şeyi birbirine bağladım ve cihazın arka kapağını iki cıvata kullanarak sabitledim.
İşte cihazın tam kaynak kodu:
/*
* Arduino Touch Screen MP3 Music Player and Alarm Clock
*
* Crated by Dejan Nedelkovski,
* www.HowToMechatronics.com
*
* UFTF, URTouch and DS3231 libraries made by Henning Karlsen which can be found and downloaded from his website, www.rinkydinkelectronics.com.
* BY8001 MP3 Player Library made by borland of Arduino forum, Released in public domain. Dowload link: https://github.com/r0ndL/BY8001
*/
#include <UTFT.h>
#include <URTouch.h>
#include <SoftwareSerial.h>
#include <BY8001.h>
#include <DS3231.h>
//==== Creating Objects
UTFT myGLCD(SSD1289, 38, 39, 40, 41); //Parameters should be adjusted to your Display/Schield model
URTouch myTouch( 6, 5, 4, 3, 2);
SoftwareSerial mp3Serial(11, 10); // RX, TX
BY8001 mp3; // creating an instance of class BY8001 and call it 'mp3'
DS3231 rtc(SDA, SCL);
//==== Defining Fonts
extern uint8_t SmallFont[];
extern uint8_t BigFont[];
extern uint8_t SevenSegNumFont[];
extern unsigned int MusicPlayerButton[0x1040];
extern unsigned int AlarmButton[0x1040];
extern unsigned int ButtonPlay[0x1AE9];
extern unsigned int ButtonPause[0x1AE9];
extern unsigned int PreviousButton[0x9C4];
extern unsigned int NextButton[0x9C4];
extern unsigned int VolumeDown[0x170];
extern unsigned int VolumeUp[0x3B8];
int x, y; // Variables for the coordinates where the display has been pressed
char currentPage, playStatus;
int iV = 15;
int trackNum = 1;
int b = 16;
int aHours = 0;
int aMinutes = 0;
boolean alarmNotSet = true;
String alarmString = "";
float currentTemperature, temperature;
static word totalTime, elapsedTime, playback, minutes, seconds, lastSeconds, minutesR, secondsR;
String currentClock, currentHours, currentMinutes, currentSeconds, currentDate;
String timeString, hoursString, minutesString, secondsString, hoursS, minutesS, secondsS, dateS;
void setup() {
// Initiate display
myGLCD.InitLCD();
myGLCD.clrScr();
myTouch.InitTouch();
myTouch.setPrecision(PREC_MEDIUM);
// Initialize the rtc object
rtc.begin();
// Music
Serial.begin(9600); // set serial monitor baud rate to Arduino IDE
mp3Serial.begin(9600); // BY8001 set to 9600 baud (required)
mp3.setup(mp3Serial); // tell BY8001 library which serial port to use.
delay(800); // allow time for BY8001 cold boot; may adjust depending on flash storage size
drawHomeScreen(); // Draws the Home Screen
currentPage = '0'; // Indicates that we are at Home Screen
playStatus = '0';
mp3.setVolume(15);
delay(100);
currentTemperature = rtc.getTemp();
currentDate = rtc.getDateStr();
currentClock = rtc.getTimeStr();
timeString = rtc.getTimeStr();
currentHours = timeString.substring(0, 2);
currentMinutes = timeString.substring(3, 5);
currentSeconds = timeString.substring(6, 8);
}
void loop() {
// Homes Screen
if (currentPage == '0') {
// Checks for change of the clock
if ( currentClock != rtc.getTimeStr()) {
timeString = rtc.getTimeStr();
hoursS = timeString.substring(0, 2);
minutesS = timeString.substring(3, 5);
secondsS = timeString.substring(6, 8);
myGLCD.setFont(SevenSegNumFont);
myGLCD.setColor(0, 255, 0);
myGLCD.print(secondsS, 224, 50);
if ( currentMinutes != minutesS ) {
myGLCD.print(minutesS, 128, 50);
currentMinutes = minutesS;
}
if ( currentHours != hoursS ) {
myGLCD.print(hoursS, 32, 50);
currentHours = hoursS;
}
// Checks for change of the date
dateS = rtc.getDateStr();
delay(10);
if ( currentDate != dateS){
myGLCD.setColor(255, 255, 255); // Sets color to white
myGLCD.setFont(BigFont); // Sets font to big
myGLCD.print(rtc.getDateStr(), 153, 7);
}
// Checks for change of the temperature
temperature = rtc.getTemp();
delay(10);
if ( currentTemperature != temperature ){
myGLCD.setColor(255, 255, 255); // Sets color to white
myGLCD.setFont(BigFont); // Sets font to big
myGLCD.printNumI(temperature, 39, 7);
currentTemperature = temperature;
}
delay(10);
currentClock = rtc.getTimeStr();
}
// Checks whether the screen has been touched
if (myTouch.dataAvailable()) {
myTouch.read();
x = myTouch.getX(); // X coordinate where the screen has been pressed
y = myTouch.getY(); // Y coordinates where the screen has been pressed
// If we press the Music Player Button
if ((x >= 55) && (x <= 120) && (y >= 125) && (y <= 190)) {
drawFrame(87, 157, 33);
currentPage = '1';
myGLCD.clrScr();
delay(100);
drawMusicPlayerScreen();
delay(100);
}
// If we press the Alarm Button
if ((x >= 195) && (x <= 260) && (y >= 125) && (y <= 190)) {
drawFrame(227, 160, 29);
currentPage = '2';
myGLCD.clrScr();
}
}
}
// Music Player Screen
if (currentPage == '1') {
if (myTouch.dataAvailable()) {
myTouch.read();
x = myTouch.getX(); // X coordinate where the screen has been pressed
y = myTouch.getY(); // Y coordinates where the screen has been pressed
// If we press the Play Button
if ((x >= 116) && (x <= 204) && (y >= 77) && (y <= 165)) {
if (playStatus == '0') {
drawFrame(159, 121, 42);
drawPauseButton();
mp3.playTrackFromFolder(00, 001);
delay(100);
playStatus = '2';
return;
}
if (playStatus == '1') {
drawFrame(159, 121, 42);
drawPauseButton();
mp3.play();
delay(100);
playStatus = '2';
return;
}
if (playStatus == '2') {
drawFrame(159, 121, 42);
drawPlayButton();
mp3.pause();
delay(100);
playStatus = '1';
return;
}
}
// If we press the Previous Button
if ((x >= 45) && (x <= 95) && (y >= 97) && (y <= 147)) {
drawFrame(70, 121, 26);
mp3.previousTrack();
delay(100);
drawTrackBar();
}
// If we press the Next Button
if ((x >= 227) && (x <= 277) && (y >= 97) && (y <= 147)) {
drawFrame(252, 122, 26);
mp3.nextTrack();
delay(100);
drawTrackBar();
}
// If we press the VolumeDown Button
if ((x >= 35) && (x <= 75) && (y >= 165) && (y <= 209)) {
drawUnderline(45, 205, 65, 205);
if (iV >= 0 & iV <= 30) {
iV--;
drawVolume(iV);
}
mp3.decreaseVolume();
delay(100);
}
// If we press the VolumeUp Button
if ((x >= 230) && (x <= 280) && (y >= 165) && (y <= 209)) {
drawUnderline(235, 205, 275, 205);
if (iV >= 0 & iV <= 30) {
iV++;
drawVolume(iV);
}
mp3.increaseVolume();
delay(100);
}
// If we press the MENU Button
if ((x >= 0) && (x <= 75) && (y >= 0) && (y <= 30)) {
myGLCD.clrScr();
drawHomeScreen(); // Draws the Home Screen
currentPage = '0';
return;
}
}
// Updates the track bar
if (playStatus == '1' || playStatus == '2') {
trackPlayTime();
}
// Printing the clock in the upper right corner
myGLCD.setFont(BigFont);
myGLCD.setColor(255, 255, 255);
printClock(187, 5);
}
// Alarm Clock Screen
if (currentPage == '2') {
myGLCD.setFont(BigFont);
myGLCD.setColor(255, 255, 255);
myGLCD.print("MENU", 5, 5);
myGLCD.print("Set Alarm", CENTER, 20);
// Draws a colon between the hours and the minutes
myGLCD.setColor(0, 255, 0);
myGLCD.fillCircle (112, 65, 4);
myGLCD.setColor(0, 255, 0);
myGLCD.fillCircle (112, 85, 4);
myGLCD.setFont(SevenSegNumFont);
myGLCD.setColor(0, 255, 0);
myGLCD.printNumI(aHours, 32, 50, 2, '0');
myGLCD.printNumI(aMinutes, 128, 50, 2, '0');
myGLCD.setColor(255, 255, 255);
myGLCD.drawRoundRect (42, 115, 82, 145);
myGLCD.drawRoundRect (138, 115, 178, 145);
myGLCD.setFont(BigFont);
myGLCD.print("H", 54, 122);
myGLCD.print("M", 150, 122);
myGLCD.drawRoundRect (215, 60, 303, 90);
myGLCD.print("SET", 236, 67);
myGLCD.drawRoundRect (215, 115, 303, 145);
myGLCD.print("CLEAR", 220, 122);
alarmNotSet = true;
while (alarmNotSet){
if (myTouch.dataAvailable()) {
myTouch.read();
x = myTouch.getX(); // X coordinate where the screen has been pressed
y = myTouch.getY(); // Y coordinates where the screen has been pressed
//Set hours button
if ((x >= 42) && (x <= 82) && (y >= 115) && (y <= 145)) {
drawRectFrame(42, 115, 82, 145);
aHours++;
if(aHours >=24){
aHours = 0;
}
myGLCD.setFont(SevenSegNumFont);
myGLCD.setColor(0, 255, 0);
myGLCD.printNumI(aHours, 32, 50, 2, '0');
}
// Set minutes buttons
if ((x >= 138) && (x <= 178) && (y >= 115) && (y <= 145)) {
drawRectFrame(138, 115, 178, 145);
aMinutes++;
if(aMinutes >=60){
aMinutes = 0;
}
myGLCD.setFont(SevenSegNumFont);
myGLCD.setColor(0, 255, 0);
myGLCD.printNumI(aMinutes, 128, 50, 2, '0');
}
// Set alarm button
if ((x >= 215) && (x <= 303) && (y >= 60) && (y <= 80)) {
drawRectFrame(215, 60, 303, 90);
if (aHours < 10 && aMinutes < 10){
alarmString = "0"+(String)aHours + ":" + "0"+ (String)aMinutes + ":" + "00";
}
else if (aHours < 10 && aMinutes > 9){
alarmString = "0"+(String)aHours + ":" + (String)aMinutes + ":" + "00";
}
else if (aHours > 9 && aMinutes < 10){
alarmString = (String)aHours + ":" + "0"+ (String)aMinutes + ":" + "00";
}
else {
alarmString = (String)aHours + ":" + (String)aMinutes + ":" + "00";
}
myGLCD.setFont(BigFont);
myGLCD.print("Alarm set for:", CENTER, 165);
myGLCD.print(alarmString, CENTER, 191);
}
// Clear alarm button
if ((x >= 215) && (x <= 303) && (y >= 115) && (y <= 145)) {
drawRectFrame(215, 115, 303, 145);
alarmString="";
myGLCD.setColor(0, 0, 0);
myGLCD.fillRect(45, 165, 275, 210);
}
// If we press the MENU Button
if ((x >= 0) && (x <= 75) && (y >= 0) && (y <= 30)) {
alarmNotSet = false;
currentPage = '0';
myGLCD.clrScr();
drawHomeScreen(); // Draws the Home Screen
}
}
}
}
// Alarm activation
if (alarmNotSet == false) {
if (alarmString == rtc.getTimeStr()){
myGLCD.clrScr();
mp3.setVolume(25);
mp3.playTrackByIndexNumber(1);
delay(100);
myGLCD.setFont(BigFont);
myGLCD.setColor(255, 255, 255);
myGLCD.print("ALARM", CENTER, 90);
myGLCD.drawBitmap (127, 10, 65, 64, AlarmButton);
myGLCD.print(alarmString, CENTER, 114);
myGLCD.drawRoundRect (94, 146, 226, 170);
myGLCD.print("DISMISS", CENTER, 150);
boolean alarmOn = true;
while (alarmOn){
if (myTouch.dataAvailable()) {
myTouch.read();
x = myTouch.getX(); // X coordinate where the screen has been pressed
y = myTouch.getY(); // Y coordinates where the screen has been pressed
// Stop alarm button
if ((x >= 94) && (x <= 226) && (y >= 146) && (y <= 170)) {
drawRectFrame(94, 146, 226, 170);
alarmOn = false;
alarmString="";
myGLCD.clrScr();
mp3.stopPlayback();
delay(100);
currentPage = '0';
playStatus = '0';
mp3.setVolume(15);
drawHomeScreen();
}
}
}
}
}
}
void drawHomeScreen() {
myGLCD.setBackColor(0, 0, 0); // Sets the background color of the area where the text will be printed to black
myGLCD.setColor(255, 255, 255); // Sets color to white
myGLCD.setFont(BigFont); // Sets font to big
myGLCD.print(rtc.getDateStr(), 153, 7);
myGLCD.print("T:", 7, 7);
myGLCD.printNumI(rtc.getTemp(), 39, 7);
myGLCD.print("C", 82, 7);
myGLCD.setFont(SmallFont);
myGLCD.print("o", 74, 5);
if (alarmString == "" ) {
myGLCD.setColor(255, 255, 255);
myGLCD.print("by www.HowToMechatronics.com", CENTER, 215);
}
else {
myGLCD.setColor(255, 255, 255);
myGLCD.print("Alarm set for: ", 68, 215);
myGLCD.print(alarmString, 188, 215);
}
drawMusicPlayerButton();
drawAlarmButton();
drawHomeClock();
}
void drawMusicPlayerScreen() {
// Title
myGLCD.setBackColor(0, 0, 0); // Sets the background color of the area where the text will be printed to black
myGLCD.setColor(255, 255, 255); // Sets color to white
myGLCD.setFont(BigFont); // Sets font to big
myGLCD.print("MENU", 5, 5); // Prints the string on the screen
myGLCD.setColor(255, 0, 0); // Sets color to red
myGLCD.drawLine(0, 26, 319, 26); // Draws the red line
myGLCD.setColor(255, 255, 255); // Sets color to white
myGLCD.setFont(SmallFont); // Sets font to big
myGLCD.print("by www.HowToMechatronics.com", CENTER, 215); // Prints the string on the screen
// Volume Bar
myGLCD.setColor(255, 255, 255);
myGLCD.fillRect (78, 184, 78 + 150, 184 + 8);
myGLCD.setColor(240, 196, 30);
myGLCD.fillRect (78, 184, 78 + 75, 184 + 8);
// Track Bar
myGLCD.setColor(255, 255, 255);
myGLCD.fillRect (48, 50, 48 + 224, 50 + 8);
myGLCD.setFont(SmallFont);
myGLCD.setColor(255, 255, 255);
myGLCD.print("0:00", 8, 48);
myGLCD.print("-0:00", 276, 48);
drawPlayButton();
if (playStatus == '2') {
drawPauseButton();
}
drawPreviousButton();
drawNextButton();
drawVolumeDown();
drawVolumeUp();
}
void drawMusicPlayerButton() {
myGLCD.drawBitmap (55, 125, 65, 64, MusicPlayerButton);
}
void drawAlarmButton() {
myGLCD.drawBitmap (195, 125, 65, 64, AlarmButton);
}
void drawPlayButton() {
myGLCD.drawBitmap (118, 79, 83, 83, ButtonPlay);
}
void drawPauseButton() {
myGLCD.drawBitmap (118, 79, 83, 83, ButtonPause);
}
void drawNextButton() {
myGLCD.drawBitmap (227, 97, 50, 50, NextButton);
}
void drawPreviousButton() {
myGLCD.drawBitmap (45, 97, 50, 50, PreviousButton);
}
void drawVolumeDown() {
myGLCD.drawBitmap (50, 177, 16, 23, VolumeDown);
}
void drawVolumeUp() {
myGLCD.drawBitmap (241, 175, 34, 28, VolumeUp);
}
// check for if Mp3 Player is stopped
bool checkFor_mp3IsStopped() {
if (mp3Serial.available() > 0) {
if (mp3.getPlaybackStatus() == 0) {
return true;
}
}
else return false;
}
// Highlights the button when pressed
void drawFrame(int x, int y, int r) {
myGLCD.setColor(255, 0, 0);
myGLCD.drawCircle (x, y, r);
while (myTouch.dataAvailable())
myTouch.read();
myGLCD.setColor(0, 0, 0);
myGLCD.drawCircle (x, y, r);
}
void drawRectFrame(int x1, int y1, int x2, int y2) {
myGLCD.setColor(255, 0, 0);
myGLCD.drawRoundRect (x1, y1, x2, y2);
while (myTouch.dataAvailable())
myTouch.read();
myGLCD.setColor(255, 255, 255);
myGLCD.drawRoundRect (x1, y1, x2, y2);
}
void drawUnderline(int x1, int y1, int x2, int y2) {
myGLCD.setColor(255, 0, 0);
myGLCD.drawLine (x1, y1, x2, y2);
while (myTouch.dataAvailable())
myTouch.read();
myGLCD.setColor(0, 0, 0);
myGLCD.drawLine (x1, y1, x2, y2);
}
// Sound bar
void drawVolume(int x) {
myGLCD.setColor(255, 255, 255);
myGLCD.fillRect (78 + 5 * x, 184, 78 + 150, 184 + 8);
myGLCD.setColor(240, 196, 30);
myGLCD.fillRect (78, 184, 78 + 5 * x, 184 + 8);
}
// Clears the track bar
void drawTrackBar() {
myGLCD.setColor(255, 255, 255);
myGLCD.fillRect (48, 50, 48 + 224, 50 + 8);
}
// Updates the track bar
void trackPlayTime() {
totalTime = mp3.getTotalTrackPlaybackTime();
delay(10);
elapsedTime = mp3.getElapsedTrackPlaybackTime();
delay(10);
minutes = (int)elapsedTime / 60;
seconds = (((float)elapsedTime / 60) - minutes) * 60;
playback = totalTime - elapsedTime;
minutesR = (int)playback / 60;
secondsR = (((float)playback / 60) - minutesR) * 60;
myGLCD.setFont(SmallFont);
myGLCD.setColor(255, 255, 255);
myGLCD.printNumI(minutes, 8, 48);
myGLCD.print(":", 16, 48);
myGLCD.printNumI((int)seconds, 24, 48, 2, '0');
myGLCD.print("-", 276, 48);
myGLCD.printNumI(minutesR, 284, 48);
myGLCD.print(":", 292, 48);
myGLCD.printNumI((int)secondsR, 300, 48, 2, '0');
int trackBarX = map(elapsedTime, 0, totalTime, 0, 224);
myGLCD.setColor(255, 0, 0);
myGLCD.fillRect (48, 50, 48 + trackBarX, 50 + 8);
if (totalTime == elapsedTime) {
mp3.nextTrack();
delay(30);
myGLCD.setColor(255, 255, 255);
myGLCD.fillRect (48, 50, 48 + 224, 50 + 8);
}
}
void printClock(int x, int y) {
if ( currentClock != rtc.getTimeStr()) {
myGLCD.print(rtc.getTimeStr(), x, y);
currentClock = rtc.getTimeStr();
}
}
void drawColon() {
myGLCD.setColor(0, 255, 0);
myGLCD.fillCircle (112, 65, 4);
myGLCD.setColor(0, 255, 0);
myGLCD.fillCircle (112, 85, 4);
myGLCD.setColor(0, 255, 0);
myGLCD.fillCircle (208, 65, 4);
myGLCD.setColor(0, 255, 0);
myGLCD.fillCircle (208, 85, 4);
}
void drawHomeClock() {
timeString = rtc.getTimeStr();
currentHours = timeString.substring(0, 2);
currentMinutes = timeString.substring(3, 5);
currentSeconds = timeString.substring(6, 8);
myGLCD.setFont(SevenSegNumFont);
myGLCD.setColor(0, 255, 0);
myGLCD.print(currentSeconds, 224, 50);
myGLCD.print(currentMinutes, 128, 50);
myGLCD.print(currentHours, 32, 50);
drawColon();
}